
TECHNOBLOOD
A competitive online video gaming in the form of professional sport.
Date | Investors | Amount | Round |
---|---|---|---|
* | JPY80.0m | Seed | |
Total Funding | 000k |
USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Established in February 1999 by Nichiei Ryu and Taizo Son, Technoblood Inc. operates as a pivotal force in Japan's digital content and internet cafe market. The firm's foundation was built on fostering cultural and business exchange between Japan and Korea, a focus that continues to shape its trajectory. This is exemplified by early partnerships with Korean government-affiliated entities like the Game Industry Development Institute to facilitate the entry of Korean online games into the Japanese market. A significant milestone was the 2004 establishment of a joint venture, CJ Internet Japan Co., Ltd., with major corporations including SoftBank BB and Vector, to launch Korea's top game portal, "Net Marble," in Japan.
Technoblood's business model is centered on providing comprehensive solutions for internet and esports cafes. This includes the licensed distribution of digital content, such as online games, to these venues. The company also generates revenue through advertising services delivered on PCs and within the cafe environments, alongside a smartphone app promotion platform tailored for these locations. A key offering is the "nProtect GameGuard," a security solution that protects mobile and PC online games from hacking and other malicious activities. Furthermore, the company develops and manages its own platforms, like the video streaming service "Buzz Liber TV" and the VR content platform "VIRTUAL GATE".
The company serves a dual clientele: internet and esports cafes that utilize its content and management systems, and game publishers who leverage Technoblood's extensive distribution network to promote their content. The firm has a history of organizing and supporting esports events, dating back to hosting the Japan qualifiers for the "World Cyber Games" in 2004. This focus culminated in the establishment of a dedicated subsidiary, TechnoBlood eSports Co., Ltd., in April 2021, which took over the esports, content distribution, and online game security businesses. This entity now spearheads event planning, live streaming production, and the development of platforms like "StreamPot," a marketplace connecting streamers with sponsors.
Keywords: digital content distribution, internet cafe solutions, esports events, online game security, Japan-Korea business, VR content platform, game publishing, advertising services, content licensing, esports facility management, nProtect GameGuard, StreamPot, World Cyber Games, Net Marble, PC cafe services, event planning, live streaming, game promotion, digital media services, online entertainment