
Playco
Instant-play gaming company offering browser-based social games that people can join without installing an app.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor investor investor investor investor investor | €0.0 | round |
investor investor investor investor investor investor investor | €0.0 Valuation: €0.0 | round | |
investor | €0.0 Valuation: €0.0 | round | |
$40.0m Valuation: $1.0b 25.0x EV/Revenue | Late VC | ||
Total Funding | 000k |
USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 8 % | - |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Playco operates as a developer of instant-play games, designed to be accessible without downloads across various social and messaging platforms. Founded in 2020 by Michael Carter, Justin Waldron, Takeshi Otsuka, and Teddy Cross, the company established headquarters in both Tokyo and San Francisco. The venture launched with a significant $100 million Series A funding round, which valued the company at $1 billion and established it as a unicorn from its inception. This funding was co-led by Josh Buckley and Sequoia Capital, with participation from notable investors including Will Smith's Dreamers VC and the Makers Fund.
The founding team possesses extensive experience in the gaming and technology sectors. CEO Michael Carter previously co-founded Game Closure, a company focused on HTML5 game technology, and was involved in developing the HTML5 WebSocket protocol. President Justin Waldron co-founded social gaming giant Zynga, where he was instrumental in the development of titles like FarmVille. Takeshi Otsuka is recognized for his pioneering work in the Japanese mobile social games industry, particularly for producing the influential game “Kaito Royale” and leading the DeNA Mobage platform. Teddy Cross, an early HTML5 gaming pioneer, began his career in the gaming space as a teenager and later worked with Carter at Game Closure before co-founding Playco. The formation of Playco stemmed from Carter and Waldron's realization that creating compelling games was the optimal way to establish a new market category for instant, social gaming, leading to the acquisition of Game Closure's technology to accelerate this vision.
Playco's core business revolves around creating games that can be played instantly through a single click or link, eliminating the need for installation. This model targets a broad user base by integrating with major social and communication platforms like Facebook, Snapchat, LINE, and Viber. The company’s product is a proprietary web browser streaming game engine, which enables the rapid development and deployment of multiplayer games. These games are built to be inherently social, encouraging interaction and play among friends and family. The company's revenue is generated through a freemium model, offering games for free while monetizing via in-game purchases for virtual goods or enhanced features, and through opt-in advertising. Their portfolio includes titles such as "Trip Royale," "Snake Squad," and "Cat Life."
Keywords: instant gaming, mobile games, social gaming, no-download games, HTML5 games, freemium games, in-game purchases, Michael Carter, Justin Waldron, Takeshi Otsuka, Teddy Cross, Zynga, Game Closure, Sequoia Capital, instant play, web games, gaming platform, social media integration, multiplayer games, online gaming, game engine
Tech stack
Investments by Playco
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