
Colopl
Operates mobile network games and location information service platform.
JPY | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | (18 %) | (12 %) | (5 %) | (16 %) | 12 % | 4 % | 6 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 25 % | 14 % | 11 % | (3 %) | - | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 8 % | 7 % | 6 % | (7 %) | 3 % | 5 % | 8 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Equity research estimates
Related Content
Colopl Inc. operates as a key player in Japan's dynamic mobile gaming market, with a dual focus on entertainment and investment. The company was established in October 2008 by Naruatsu Baba, who currently serves as the Chairman and Chief Creator. Baba's journey into the gaming world began long before the company's formal incorporation; he developed "Colony Seikatsu," considered the world's first location-based game, as a personal project in 2003 while still a university student and working at IT ventures. This early creation, which leveraged the GPS capabilities of early PHS phones, formed the foundational concept for Colopl, whose name is an abbreviation of "Colony Life☆Plus."
The company's business model is centered on a free-to-play structure, generating revenue primarily through in-game purchases of virtual items and advertising. Colopl pursues a "mille-feuille" revenue structure, where sales from new and existing titles stack on top of each other, supported by a portfolio strategy that diversifies across content, region, and devices. A significant part of its strategy involves real-world collaborations, partnering with local businesses to integrate their products and services into the gameplay, thereby driving player traffic to physical locations and fostering regional revitalization. The company's operations are divided into two main segments: the Entertainment Business, which develops and manages mobile, console, and XR games, and the Investment and Development Business, which invests in a wide range of companies, primarily in the entertainment and B2C sectors.
Colopl's portfolio includes several major hits. "Quiz RPG: The World of Mystic Wiz," launched in March 2013, combines quiz elements with role-playing and has achieved tens of millions of downloads. Another flagship title, "White Cat Project," released in July 2014, is a 3D action RPG noted for its "Punicon" one-finger control system, allowing for fluid movement and combat. This game offers extensive character customization, cooperative battles for up to four players, and town-building elements. Beyond traditional mobile gaming, Colopl has ventured into virtual reality (VR) since 2014, developing titles for devices like the Oculus Rift and HTC Vive, and has expanded into blockchain gaming and metaverse content.
Keywords: mobile gaming, location-based games, GPS games, Naruatsu Baba, free-to-play, in-app purchases, Quiz RPG: The World of Mystic Wiz, White Cat Project, Japanese game developer, 3D action RPG, virtual reality games, blockchain gaming, metaverse, investment and development, Punicon controller, real-virtual collaboration, Colopl Next, Alice Gear Aegis, Dragon Quest Walk development
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