
Z League
The world’s first skill-based Warzone tournament platform.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
investor | €0.0 | round | |
investor investor | €0.0 | round | |
$35.0m | Series B | ||
Total Funding | 000k |
USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 341 % | - |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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Z League, established in 2020, operates as an online tournament platform targeting the casual gaming community, a segment often overlooked by professional esports circuits. The company was founded by Lucas Pellan, previously the Co-Founder and COO of Sonder, and Robbie Schneidman, who has a background leading engineering teams at major tech companies including Amazon, Sonder, and Convoy. Their venture into the gaming world was fueled by a desire to create an accessible space for everyday gamers to experience the thrill of competitive play.
The core of Z League's service is a skill-based matchmaking platform that hosts tournaments for popular games like Warzone, Apex Legends, and Halo Infinite. Its proprietary algorithm, reportedly developed by a Harvard-trained engineer, analyzes a player's historical game statistics to place them in divisions with others of a comparable skill level. This system is designed to create a fair and engaging competitive environment where players have a realistic chance of winning. Tournaments are primarily kill races, where teams compete in public game lobbies during a set time frame to accumulate the most points from kills and match placements.
The company's business model incorporates several revenue streams. It offers a monthly subscription membership that provides users with perks like access to cash tournaments and exclusive in-app features. Additional income is generated through tournament entry fees for events with larger prize pools, and potentially through merchandise sales and advertising partnerships. Players can compete for cash prizes or Z League credits, which can be redeemed in the company's online store or used for future tournament entries. The platform has attracted significant investor interest, securing backing from prominent venture capital firms such as Andreessen Horowitz, Valor Equity Partners, and Goodwater Capital, with total funding reported to be between $17.2 million and $47.3 million across several rounds.
Keywords: esports platform, online gaming tournaments, skill-based matchmaking, casual gamers, Warzone tournaments, Apex Legends tournaments, Halo Infinite tournaments, Lucas Pellan, Robbie Schneidman, video game competitions, competitive gaming, kill race tournaments, player ranking algorithm, Andreessen Horowitz, Valor Equity Partners, gaming community, esports for everyone, online competitions, earn from gaming, gaming subscription service