
Vivox
Vivox is a voice platform for the social web, enabling game publishers and social publishers to excite, engage and monetize their users.
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Vivox, established in 2005 by founders Jeff Pulver, Jo Ann T. Jones, and Jim Gatto, has carved out a significant niche in the communication services market for online gaming. The company provides a managed service for voice and text chat, specifically designed to be integrated into video games, virtual worlds, and other online social environments. Its technology powers the in-game communication for some of the most prominent titles in the gaming industry, including Fortnite, League of Legends, and PlayerUnknown's Battlegrounds, serving a massive user base. The business model is primarily business-to-business (B2B), licensing its communication software development kit (SDK) to game developers and publishers. This allows developers to embed high-quality, low-latency voice and text chat directly into their games without needing to build the complex infrastructure themselves. Revenue is generated through these licensing agreements and usage-based fees.
The core offering is a cross-platform voice and text communication service. Its key features include 3D positional audio, where the sound of a player's voice comes from the direction of their in-game avatar, creating a more immersive experience. The service also includes features such as private and public channels, moderation tools, and cross-platform compatibility, enabling players on different devices (PC, console, mobile) to communicate seamlessly. The technology is engineered for high performance, ensuring minimal impact on game performance and network bandwidth, which is a critical factor for competitive online gaming. The founders' backgrounds are rooted in internet communications; Jeff Pulver, for instance, was a pioneer in the Voice over Internet Protocol (VoIP) industry, which provided a strong foundation for Vivox's specialization in voice chat for gaming.
A significant milestone in the company's trajectory was its acquisition by Unity Technologies in January 2019. This integration brought Vivox's communication tools directly into the Unity game engine ecosystem, making it readily accessible to a vast community of developers. This strategic move solidified Vivox's position as a key infrastructure provider for the gaming industry, allowing for deeper integration and broader adoption of its communication services within one of the world's most popular game development platforms.
Keywords: voice chat, text chat, gaming communication, in-game voice, SDK, B2B, VoIP, cross-platform, positional audio, Unity Technologies
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Investments by Vivox
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