
Valiant Game Studio
New indie game studio, which aims to make roleplaying games with focus on social aspects.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor | €0.0 | round |
investor | €0.0 | round | |
investor | €0.0 | round | |
$200k | Seed | ||
Total Funding | 000k |
EUR | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 272 % | 145 % | (29 %) | (50 %) | 179 % | 89 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | - | (359 %) | - | - | - | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (1144 %) | (369 %) | (83 %) | (2 %) | (21 %) | 17 % | 19 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Valiant Game Studio, a Stockholm-based independent game developer, was founded in 2017 by Anna Högberg Jenelius. With 14 years of prior experience in the gaming industry, focusing on gameplay, narrative design, and Unity development, Jenelius established the studio to create wholesome and meaningful indie games. The company operates with a lean structure, with Jenelius as the sole full-time employee, collaborating with a network of freelancers for its projects. This distributed team model allows the studio to work with talent globally. In addition to game development, the founder also provides consulting and teaching services.
The studio's business model centers on the development and sale of premium indie games for platforms like PC and Nintendo Switch. Valiant Game Studio has secured funding through various means, including an accelerator/incubator round in 2017, a seed round in 2019, and product crowdfunding. It was accepted into the STING Incubate program and received funding from its investment arm, Propel Capital. The company targets players who appreciate narrative-driven experiences with a focus on social aspects and positive messages. Its revenue is generated through game sales and consulting services.
Valiant Game Studio's first major release was "Pendula Swing" in 2020, a non-violent, story-driven RPG set in a fantasy 1920s world, which later launched on Nintendo Switch in 2022. The studio's current project, "KreatureKind," is a card-battler game with a unique premise slated for a Q2 2025 release. Instead of combat, players engage in debates with monsters to befriend them and save a world where magic is depleting, drawing parallels to real-world grassroots activism. The gameplay revolves around strategic deck-building where players use cards for arguments rather than attacks, aiming to win hearts instead of battles. "KreatureKind" features a hand-drawn 2D art style, a narrative-driven campaign focused on empathy and community, and a forgiving roguelite progression system.
Keywords: Valiant Game Studio, Anna Högberg Jenelius, indie game developer, wholesome games, narrative design, Unity development, KreatureKind, Pendula Swing, card battler, deck-building, non-violent games, story-driven RPG, Stockholm gaming, freelance game development, STING Incubate, Propel Capital, meaningful games, social aspect games, PC gaming, Nintendo Switch games, creature collection, debate battles