
Ustwo
Digital design studio that delivers interaction and user interface design services.
GBP | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | (22 %) | (2 %) | 22 % | 5 % | 43 % | (1 %) | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (7 %) | (7 %) | 10 % | 16 % | 29 % | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (5 %) | (8 %) | 10 % | 14 % | 25 % | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Ustwo is a digital product studio with a global presence, holding offices in London, New York, Malmö, Tokyo, and Lisbon. The company specializes in the design and development of digital products, with a particular focus on user interfaces and creating engaging digital experiences for its clients.
The firm operates under a distinctive business model as an employee-owned company and a certified B Corporation, which underscores a commitment to social and environmental performance, accountability, and transparency. This structure can be a key factor in attracting and retaining talent, as well as appealing to a client base that values corporate responsibility.
Having been in operation since 2004, the studio has a long-standing presence in the market. Its revenue is generated by providing specialized digital design and development services to a diverse, global clientele. The company's longevity and expansion suggest a sustainable and profitable service-based business model within the competitive digital agency landscape.
Keywords: digital product studio, user interface design, software development, employee-owned, B Corp, digital experiences, global agency, service-based model, user experience, corporate responsibility