
Unity Studios
Creating custom xr solutions for businesses.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
DKK15.0m | Seed | ||
Total Funding | 000k |
DKK | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | (81 %) | 690 % | (59 %) | (27 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (33 %) | (65 %) | (79 %) | 41 % | 53 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
Initially incorporated as Over the Edge Entertainment in Copenhagen, Denmark, in 2004, the company that would become Unity Software Inc. was founded by David Helgason, Nicholas Francis, and Joachim Ante. Their first project, a game called GooBall, was not a commercial success, but the founders recognized the value of the underlying development tools they had created. This realization prompted a strategic pivot, shifting the company's focus from game creation to empowering other developers by building a versatile game engine. The company was rebranded as Unity Technologies in 2007, and the first version of the Unity engine was launched in June 2005 as a tool for Mac OS X.
Unity operates a multi-faceted business model centered on its real-time 3D development platform, serving a wide array of clients from individual indie developers to large enterprise clients in gaming and other industries like automotive, architecture, and film. The company's revenue is primarily generated through two main channels: Create Solutions and Operate Solutions. Create Solutions revenue comes from subscription plans (Pro, Plus, Enterprise) that offer developers advanced features and support. A free version is available for creators with revenue or funding under certain thresholds. Operate Solutions generates revenue primarily on a revenue-share and usage basis, providing services for hosting, monetization through ads (Unity Ads), analytics, and multiplayer support. Unity also earns revenue from its Asset Store, a marketplace where creators can buy and sell pre-built assets, and through strategic partnerships.
The core product is the Unity engine, a cross-platform tool used to create 2D, 3D, virtual reality (VR), and augmented reality (AR) experiences. It is designed to be accessible for beginners while remaining powerful for professional developers, featuring a user-friendly interface, comprehensive documentation, and a strong community for support. The platform allows developers to build for over 20 platforms, including mobile, desktop, and consoles, from a single codebase. Significant additions to its offerings include cloud-based services for building and deploying games, LiveOps services for managing live games, and monetization tools. The company has actively expanded its capabilities through numerous strategic acquisitions, including ironSource, a monetization platform, and the technology division of Weta Digital, a prominent visual effects company. This has positioned Unity as an end-to-end platform for the entire development lifecycle, from creation and building to operation and growth.
Keywords: real-time 3D, game engine, cross-platform development, mobile game development, AR development, VR development, independent developers, enterprise software, developer tools, monetization platform, 3D rendering, interactive content, Unity Asset Store, Operate Solutions, Create Solutions, David Helgason, Joachim Ante, Nicholas Francis, video game software, 3D animation