
Toybox
The best 3D printing experience for kids.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor investor | €0.0 | round |
N/A | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor investor | €0.0 | round | |
investor | €0.0 | round | |
$2.3m | Early VC | ||
Total Funding | 000k |
USD | 2020 | 2021 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 68 % | - |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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Toybox Labs, founded in 2016 by Ben Baltes, Jenn Chin, Zach Oligschlaeger, and Andy Pavia, markets a 3D printer designed to be simple and safe enough for children to use. The company's genesis stems from the founders' own experiences with the steep learning curve of hobbyist 3D printers. Baltes, a former Microsoft programmer and 3D printer hobbyist, along with his co-founders, aimed to create a device that could be operated with the press of a button, making the technology accessible to a younger audience. The journey included an early prototype debut at a Maker Faire in 2016, where the enthusiastic response from children validated their concept.
A pivotal moment for the Oakland-based company was an appearance on the television show *Shark Tank*, which resulted in a deal with investor Kevin O'Leary for $150,000 and a subsequent surge in sales that sold out their inventory almost immediately. While the deal with O'Leary ultimately did not close, the exposure proved invaluable. The company later raised capital through an Indiegogo campaign and venture funding rounds.
The business model centers on the one-time sale of the Toybox 3D printer hardware, complemented by recurring revenue from proprietary, non-toxic, and biodegradable PLA filament, which the company calls "printer food". Toybox also offers an optional "Toybox Plus" subscription service, providing access to premium and exclusive toy designs. The company's primary clients are families with children, typically aged 6 to 9, who are looking for an educational and creative toy.
The Toybox printer is a compact, open-frame device controlled via a companion app on iOS, Android, or a web browser. Its key value proposition is its user-friendliness and curated ecosystem. The app features a catalog of thousands of free, pre-designed, and G-rated toys. A significant part of the company's strategy involves licensing agreements with major entertainment companies like Warner Bros., allowing users to print iconic characters from DC Comics, Looney Tunes, and other franchises. Users can also design their own toys using simple in-app creation tools or upload 3D models from external sources. The printer itself is designed for safety and simplicity, with a flexible, magnetic print bed for easy toy removal and one-touch functionality, eliminating the complex calibration often associated with 3D printing.
Keywords: 3D printing, children's toys, STEM education, consumer electronics, creative toys, app-controlled toys, licensed characters, toy design, educational technology, direct-to-consumer