
The VR Hive
closedDelivering the future of learning with award-winning immersive experiences for measurable impact.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
* | N/A | Grant | |
Total Funding | 000k |
USD | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
Related Content
The VR Hive, founded in 2021 by Anne Widdop, operates as an immersive e-learning technology company based in Scotland, with a headquarters in Lochaber and an office in Paisley. The firm's genesis traces back to the COVID-19 pandemic, born from Widdop's observation of the widespread disengagement with conventional online learning methods. Leveraging her extensive background in both technology, as a former director at IBM Global Services, and education, including her time as a university lecturer, Widdop aimed to integrate virtual reality and gaming technology to enhance the educational experience.
The company's core business involves the development of a virtual reality learning platform that utilizes artificial intelligence to forge reactive and adaptive educational environments. This approach is designed to transform the e-learning landscape by making it more interactive and immersive, thereby aiming to increase learner engagement, boost course completion rates, and improve knowledge retention. The VR Hive serves a broad client base that includes children, young adults, and corporate entities, offering them tools for experiential learning.
A key offering is its platform which initially focused on soft skills training through fully immersive VR headset experiences. One notable simulation allows students to practice end-of-life conversations in a safe, virtual hospital setting where outcomes change based on user choices. The company has since expanded its delivery methods, launching its training content on a mobile app to increase accessibility. A significant product is a desktop-based platform named 'Arisaig', which features AI-driven coaches and is targeted at secondary school students, integrating mental health support with the learning modules. In 2022, the company secured a £150,000 grant from Scottish Enterprise to build out its educational Metaverse platform, which includes an animated classroom assistant called Verbee.
Keywords: immersive learning, e-learning, virtual reality training, educational technology, AI in education, soft skills development, corporate training, Metaverse education, mobile learning, learning platforms, Anne Widdop, EdTech Scotland, secondary education tools, VR simulation, interactive learning, data-backed learning, digital learning transformation, Verbee, Arisaig platform, experiential learning