Terragame

Terragame

Hyper-reality VR merging physical and virtual worlds.

HQ location
Namur, Belgium
Launch date
Employees
Company register number
0000000190
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DateInvestorsAmountRound
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N/A

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Total Funding000k
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Founded in 2016, Terragame operates virtual reality amusement parks with a concept it calls "hyper-virtual reality". The company has its headquarters in Marchovelette, Belgium. The first center opened in Spy, Namur, in October 2017, and the company has since expanded to other locations in Belgium and France, though some locations like the one in Corbeil-Essonnes have since closed.

Terragame's business model centers on creating large-scale, free-roaming, multi-sensory VR experiences that bridge the gap between the virtual and real worlds. Unlike conventional VR that often confines players to a small space, Terragame utilizes play areas of 500 to 1,000 square meters where physical elements like walls, doors, and furniture are replicated in the same location within the virtual world. This synchronization allows players to physically interact with their surroundings for a more immersive experience. The technology also incorporates physical effects such as wind and vibrations to further enhance realism. Experiences are designed for small groups of 4-6 players and last approximately 60 minutes.

The company develops its own games and technology in-house. Their offerings include titles like "Le Manoir Des Damnés" (The Manor of the Damned), "La Route Des Damnés" (The Road of the Damned), and "Magic: Les apprentis sorciers" (Magic: The Sorcerer's Apprentices), catering to a broad audience that includes families and corporate clients for team-building events. In addition to its main hyper-reality adventures, the centers feature a "VR Arcade" area for solo or multiplayer games. Terragame has also launched a turnkey franchise model to expand its brand across Europe, targeting existing leisure businesses. The company has received venture capital funding from investors including Otium Capital and Wind Capital.

Keywords: hyper-virtual reality, free-roam VR, immersive entertainment, virtual reality amusement park, multiplayer VR, location-based entertainment, VR gaming, sensory experience, physical-virtual integration, team-building activities, VR franchise, immersive gaming, virtual reality simulation, entertainment technology, multi-sensory VR, interactive entertainment, haptic feedback, VR arcade, adventure games, corporate events

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