
Tactile Entertainment
Develops awesome games for mobile devices.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor investor | €0.0 | round |
investor | €0.0 | round | |
€300k | Grant | ||
Total Funding | 000k |
EUR | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | - | 215 % | (8 %) | (17 %) | (27 %) | (31 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | - | 4 % | (12 %) | 4 % | 17 % | 6 % | 9 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
Tactile Games is a Danish game developer based in Copenhagen, specializing in the creation of mobile games with a global appeal. The company is renowned for its dedication to producing finely crafted games that resonate with a wide audience. Some of its highly successful titles include Garden, the Cat game series, and Penny Flo. Tactile Games operates in the mobile gaming market, targeting casual gamers who enjoy engaging and well-designed gaming experiences. The company's business model revolves around the development and distribution of free-to-play games, which generate revenue through in-app purchases and advertisements. This model allows players to download and play games for free while offering optional purchases for enhanced gameplay and additional content. Tactile Games serves a diverse client base, primarily focusing on casual gamers across various age groups and demographics. The company emphasizes an open and amicable work environment, fostering creativity and individual growth among its employees. By nurturing a social atmosphere, Tactile Games ensures that its team remains motivated and innovative, contributing to the continuous success of its gaming titles.
Keywords: mobile games, global appeal, casual gamers, free-to-play, in-app purchases, advertisements, Copenhagen, creativity, social atmosphere, individual growth.