SurrealVR

SurrealVR

Immersive game world where players engage in real-time interactive adventures of their choosing.

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Total Funding000k
Boost VC
Boost VC(exited)
Capnova
Capnova(exited)
atventure.us
atventure.us(exited)
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SurrealVR, founded in 2011 by Arthur Goikhman and Orchun Koroglu, is a social gaming and virtual world platform. The company set out to create an immersive, multiplatform virtual environment where users could interact through customizable avatars and participate in social games. Based in New York City, SurrealVR secured $450,000 in seed funding over three rounds from investors including Boost VC, Atventure.us, and HTC's VIVE X accelerator, which recognized it as part of its inaugural class.

The platform's core offering is a drop-in Social VR Framework for developers, providing cross-platform support for avatars, voice chat, networked gameplay, and physics. This allows other developers to integrate social features into their own VR experiences. For users, SurrealVR provides a highly customizable character creation system, a variety of social locations for exploration and interaction, and the ability to engage in cooperative and competitive gameplay with interactive objects. The platform was designed to be widely accessible, functioning not only on VR headsets like HTC Vive and Oculus Rift but also on desktop computers and mobile devices for non-VR users. Its business model is based on a free-to-play structure, generating revenue through the sale of virtual goods and product placement advertising.

In July 2022, SurrealVR was acquired by Dynepic, a company focused on creating a secure digital platform for multi-player 3D training and learning. This acquisition integrated SurrealVR's technology into Dynepic's DX platform, enabling users to collaborate and learn in a 3D environment. Prior to the Dynepic deal, there were also reports of an acquisition by STX Entertainment. The founders, Arthur Goikhman and Orchun Koroglu, have also co-founded other ventures like Surreal Avatars.

Keywords: social VR platform, virtual world, multiplayer social games, avatar creation, cross-platform VR, networked physics, virtual reality gaming, social VR framework, freemium VR, virtual goods, Dynepic acquisition, Arthur Goikhman, Orchun Koroglu, VIVE X accelerator, virtual collaboration, 3D environment, social gaming platform, immersive collaboration, VR development framework, virtual reality entertainment

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