
Super Bit Machine
Super Bit Machine is revolutionizing spectator-friendly competitive gaming for tablets and smartphones.
Date | Investors | Amount | Round |
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- | investor investor investor investor investor investor | €0.0 | round |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
* | N/A | Acquisition | |
Total Funding | 000k |






Super Bit Machine is an independent game development studio established in 2015 by a team of seasoned industry veterans, Alexander Krivicich and Nicolas Tisserand. The founders' journey together spans over a decade, having collaborated at various prominent gaming studios, including a successful venture with their previous company, Buffalo Studios, which was acquired by Caesars Interactive Entertainment. This extensive shared history in the gaming sector provided the foundation for their next endeavor, focusing on creating competitive multiplayer experiences.
The studio's core business revolves around developing and publishing free-to-play, cross-platform video games. Super Bit Machine operates within the competitive action game market, targeting players who enjoy fast-paced, skill-based gameplay. Its business model is centered on the free-to-play approach, generating revenue through in-game purchases of cosmetic items, such as character skins and weapon modifications, which allow players to personalize their experience without impacting gameplay balance. This model is designed to foster a large and engaged player community.
Super Bit Machine's flagship product is 'Armajet,' a 2D arena shooter that exemplifies the company's vision. The game is built on the studio's proprietary, low-latency netcode, which ensures smooth and responsive real-time multiplayer action across different platforms, including mobile (iOS, Android), PC (Windows), and consoles. 'Armajet' features 4v4 team deathmatch modes, a variety of futuristic weapons, and customizable characters. The game's emphasis on spectator-friendly design aims to cultivate a competitive scene and engage a broader audience through streaming and esports. Its critical reception includes being featured as Apple's Game of the Day. In 2021, the studio was acquired by InfiniteWorld, a metaverse and Web3 company, signaling a strategic shift to integrate its gaming expertise and technology into the burgeoning blockchain gaming space.
Keywords: game development, cross-platform gaming, arena shooter, free-to-play, in-game purchases, mobile games, PC gaming, multiplayer games, netcode technology, game studio