
Spatial Flow
Epic Games-backed venture studio for Metaverse platforms.
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
Total Funding | 000k |
USD | 2021 | 2022 |
---|---|---|
Revenues | 0000 | 0000 |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
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Spatial Flow is a venture studio founded in 2014 by videogame industry veterans Jonathan Hughes and David Jones, the latter of whom was a creator of Grand Theft Auto and Lemmings. Headquartered in Edinburgh, Scotland, the company initially developed technology for major names in entertainment and industry, including Microsoft and McLaren. In 2017, Spatial Flow formed a joint venture with Epic Games, the company behind Unreal Engine and Fortnite. By 2019, it transitioned into a venture studio model, concentrating on developing its own intellectual property and building a portfolio of companies.
The studio's primary focus is on Metaverse platforms and technologies, utilizing data, real-time rendering, game engines, and immersive Human-Computer Interaction (HCI) to create solutions for real-world problems. Its business model revolves around building a portfolio of scalable companies centered on themes like 'Future Automotive', 'Digital Twins', and 'Hybrid Entertainment'. The current portfolio includes DATASCULPT, a platform for creating data-driven Metaverse applications, and AUTOFLOW, which focuses on spatial Human-Machine Interfaces (HMI) for vehicles.
As a venture studio, Spatial Flow differs from an accelerator by developing concepts generated internally. It partners with select corporate investors to advance its portfolio companies. The firm targets industries such as automotive, entertainment, and finance, offering a data visualization platform that merges various data sources and provides outputs to multiple clients across AR, VR, PC, and mobile platforms simultaneously.
Keywords: venture studio, Metaverse platforms, real-time rendering, immersive HCI, digital twins, future automotive, hybrid entertainment, data visualization, Epic Games, DATASCULPT, AUTOFLOW, spatial HMI, AR, VR