Skriware

Skriware

Educational solutions for practical STEAM education at schools and at home (3D printing, robotics, and e-learning solutions).

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€6.1m

Valuation: €6.1m

1.2x EV/Revenue

6.4x EV/EBITDA

Acquisition
Total Funding000k

Financials

Estimates*

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Revenues, earnings & profits over time
EUR2016201720182019202020212022
Revenues0000000000000000000000000000
% growth7392 %18 %225 %78 %(42 %)1617 %87 %
EBITDA0000000000000000000000000000
% EBITDA margin(451 %)(694 %)(391 %)(304 %)(210 %)26 %19 %
Profit0000000000000000000000000000
% profit margin(468 %)(736 %)(438 %)(339 %)(277 %)35 %18 %
EV0000000000000000000000000000
EV / revenue00.0x00.0x00.0x00.0x00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x00.0x00.0x00.0x00.0x

Source: Company filings or news article

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More about Skriware
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Skriware, an educational technology company established in 2015, focuses on providing comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning solutions for K-12 schools. The company was founded by Karol Górnowicz, who currently serves as CEO, alongside a team of engineers and educators. Górnowicz's background and the founding team's collective experience in both technology and pedagogy have shaped Skriware's approach to creating an integrated educational ecosystem.

The core of Skriware's business is a subscription-based model that equips educational institutions with a complete set of tools designed to foster 21st-century skills like creativity, problem-solving, and critical thinking. This ecosystem, known as SkriLab, serves as the company's flagship offering. It provides schools with 3D printers (specifically the Skriware 2 and Skrinter), a library of over 1,000 ready-to-print 3D models, robotics construction kits, and programming interfaces. The hardware components are seamlessly integrated with an online platform that delivers e-learning courses, lesson plans, and educational materials for teachers, thereby creating a full turnkey solution for the modern classroom.

Skriware's business model centers on selling these all-inclusive SkriLab packages to primary and secondary schools. The company generates revenue through direct sales and subscriptions to its platform, which ensures a recurring income stream and continuous engagement with its client base. By offering a fully equipped laboratory, Skriware targets educational institutions looking to implement hands-on, project-based learning methodologies without the complexity of sourcing components from multiple vendors. The company's market is the global EdTech sector, with a specific focus on schools adopting modern teaching tools to enhance student engagement and prepare them for future careers. A key achievement for Skriware was securing a partnership with Newin, a key distributor in the South Korean educational market, indicating its successful international expansion efforts.

Keywords: EdTech, STEAM education, 3D printing, robotics, K-12 schools, e-learning platform, educational hardware, subscription model, project-based learning, digital curriculum

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