
Sketchdrive
Share visual work in online classes! A stimulating home for courses with image based content and hands-on assignments.
Date | Investors | Amount | Round |
---|---|---|---|
N/A | Angel | ||
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 |
EBITDA | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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Sketchdrive is an innovative platform designed to facilitate the sharing and discussion of visual work in online classes. Founded by Dutch creative educators Martijn van de Wiel and Marten de Jong, the company addresses the limitations of traditional online learning platforms that often lack visual engagement. Sketchdrive serves educators and students in creative disciplines such as design, architecture, and photography, providing a stimulating environment for courses with image-based content and hands-on assignments.
Operating in the online education market, Sketchdrive's business model revolves around subscription-based access to its platform. Educators and institutions pay for the service to enhance their course offerings, thereby driving student engagement and improving course completion rates. The platform integrates seamlessly with tools like Teams and Zoom, making it versatile for both fully online and blended learning environments.
Revenue is generated through subscription fees from educational institutions and individual educators who seek to leverage visual interaction to augment the learning experience. By fostering active and collaborative learning, Sketchdrive aims to reduce student isolation and increase motivation, ultimately leading to higher retention and success rates.
Keywords: visual learning, online education, creative disciplines, student engagement, collaborative learning, interactive platform, course completion, subscription model, blended learning, formative feedback.