Sifteo

Sifteo

Makes Sifteo cubes, an interactive gaming platform for hands-on fun and intelligent play.

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Sifteo, Inc. emerged from academic research at the MIT Media Lab, where co-founders David Merrill and Jeevan Kalanithi developed a prototype called Siftables. Their work, which explored tangible user interfaces, gained significant attention following Merrill's TED Talk in 2009. This positive response prompted Merrill, who holds a Ph.D. from MIT focusing on human-computer interaction, and Kalanithi, an alumnus of both Stanford and MIT with a background in AI and product design, to establish Sifteo in 2009 to commercialize their concept.

The company's core product was Sifteo Cubes, an interactive, tactile game system. Each 1.5-inch to 1.7-inch cube featured a clickable, full-color LCD screen, a 3-axis accelerometer for motion sensing, and near-field sensors to detect adjacent cubes. The system was designed to merge physical interaction with digital feedback, allowing users to play games by physically manipulating the cubes—tilting, shaking, and aligning them. The initial generation launched in 2011, followed by a more refined second generation in 2012 that introduced a central base station, capacitive touch, and support for up to 12 cubes. The business model involved selling the hardware (a starter set of three cubes and a base retailed for around $129-$150) and digital games through a dedicated desktop application. Sifteo also fostered a developer community, providing a software development kit (SDK) to encourage third-party game creation.

Despite its novel approach to play and learning, Sifteo faced challenges in finding a clear market identity, positioned ambiguously between a high-end toy and an educational gadget. In July 2014, the San Francisco-based startup was acquired by 3D Robotics, a prominent drone manufacturer, for an undisclosed sum. The acquisition was driven by 3D Robotics' interest in Sifteo's engineering talent and intellectual property in areas like low-latency wireless communication and sensor fusion. Following the acquisition, production of Sifteo Cubes was discontinued, and the platform's ecosystem was eventually shut down, although the company later open-sourced parts of its software.

Keywords: tangible user interface, interactive gaming, educational toys, motion-aware, consumer electronics, MIT Media Lab, game platform, smart toy, Siftables, 3D Robotics acquisition

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