SHOWROOM

SHOWROOM

A new apple peeling product.

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SHOWROOM Inc. operates a Japanese live-streaming platform, also named SHOWROOM, which was established by Yuji Maeda and launched on November 25, 2013. Initially a service of DeNA, SHOWROOM was spun off as a separate entity on August 3, 2015, with Sony Music Entertainment Japan also taking a stake, making it a joint venture.

Maeda, born in 1987, conceived the platform's core concept from his childhood experience of street performing. After his mother's death when he was eight, he started playing guitar for money and realized that building a rapport with the audience through taking requests and interacting with them was key to earning their support—a principle he later embedded into SHOWROOM. Before launching the platform, he graduated from Waseda University's School of Political Science and Economics and worked as an investment banker at UBS Securities in Tokyo and New York.

The platform functions as a "virtual live space" where performers, including professional idols, voice actors, and aspiring artists, can stream content to a live audience. The business model primarily revolves around a "gifting" system, which is a form of social tipping. Viewers can purchase virtual gifts, ranging from a few hundred to several tens of thousands of yen, and send them to performers during their live streams. A percentage of the revenue generated from these paid gifts is shared with the performers, while the remainder goes to SHOWROOM. This model is built on the idea that audiences find satisfaction in contributing to the success stories of their favorite performers.

SHOWROOM's service is designed to foster deep connections between performers and their fans. A key feature is the use of personalized avatars that represent viewers in a virtual concert venue. The more a viewer engages through comments and gifts, the closer their avatar moves to the virtual stage, increasing their visibility to the performer. The platform emphasizes real-time interaction and does not archive streams, creating a sense of urgency for viewers to join live events. Initially, only officially recognized entertainers could stream, but since September 2014, any registered user can broadcast. The platform has also been integrated into the audition process for major idol groups like Nogizaka46.

Keywords: live streaming, Japanese idols, virtual gifts, social tipping, fan engagement, Yuji Maeda, DeNA, Sony Music Entertainment, virtual live space, talent-fan interaction, live performance platform, avatar interaction, audition platform, Japanese entertainment, content creator monetization, virtual events, interactive broadcasting, online community, artist support, digital performance

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