Shanghai Feiyu Information Technology

Shanghai Feiyu Information Technology

Mobile and web games development and operation.

HQ location
China
Website
Launch date
Enterprise value
$11—17m
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DateInvestorsAmountRound
investor

€0.0

round
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CNY20.0m

Seed
Total Funding000k
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Feiyu Technology International Company Ltd. is a game developer and operator focused on mobile and web games. The company was founded in 2009 in Xiamen, China, as Xiamen Guanghuan Information Technology Co., Ltd. by co-founders including Yao Jianjun. It officially became Feiyu Technology in March 2014 after merging with the developer of the popular game "Carrot Fantasy". On December 5, 2014, Feiyu Technology was successfully listed on the Hong Kong Stock Exchange.

The company's business model centers on developing and operating a portfolio of high-quality games, creating proprietary IPs that can be monetized across different sectors. Their revenue is generated from these games, which include well-known titles like "Carrot Fantasy" (保衛蘿蔔), "Shen Xian Dao" (神仙道), and "Three Kingdoms Blade" (三国之刃). Feiyu serves a global market, with a primary focus on Mainland China. They have also formed partnerships with major companies like Tencent for game distribution and co-branding.

Feiyu's product lineup consists mainly of role-playing games (RPGs) and leisure mobile games. The company focuses on enhancing in-game features, launching promotions, and providing regular updates to maintain user interest and engagement. Their popular tower defense game series "Carrot Fantasy" and RPG "Shen Xian Dao" have established large user bases and significant brand recognition, providing a solid foundation for sequels and brand expansion, including merchandise and books.

Keywords: mobile games, web games, game development, game operation, role-playing games, tower defense games, intellectual property, Shen Xian Dao, Carrot Fantasy, Feiyu Technology, online gaming, Chinese game developer, Hong Kong Stock Exchange, Yao Jianjun, RPG, casual games, in-game monetization, game publishing, cross-sector monetization, digital entertainment

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