Second Life

Second Life

Thousands of virtual experiences and communities to explore.

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DateInvestorsAmountRound
-investor

€0.0

round

N/A

-
Total Funding000k

Financials

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Revenues, earnings & profits over time
USD2022
Revenues0000
EBITDA0000
Profit0000
EV0000
EV / revenue00.0x
EV / EBITDA00.0x
R&D budget0000

Source: Dealroom estimates

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Second Life is a virtual world platform that provides branded social spaces for events and remote meetings, trusted by leading companies and educators for over a decade. It operates in the virtual reality market, serving a diverse range of clients including businesses, educators, and individual users. The platform allows users to explore thousands of virtual experiences and communities, such as music clubs, roleplaying communities, and virtual cinemas. Additionally, Second Life features a robust virtual marketplace where users can shop for millions of items including virtual fashions and home decor. Users can also create and monetize their own virtual creations, earning real profits through a virtual economy powered by Tilia. The business model is primarily based on virtual goods sales, subscription fees, and transaction fees within its marketplace. Second Life generates revenue by facilitating these virtual transactions and providing premium services to its users.

Keywords: virtual world, social spaces, remote meetings, virtual marketplace, virtual economy, branded events, immersive experiences, virtual fashions, home decor, Tilia.

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