Rollingseeds

Rollingseeds

Interactive edutainment game console for family learning.

HQ location
Seoul, South Korea
Launch date
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Seed
Total Funding000k
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Rollingseeds Inc. is a South Korean EdTech company that develops and markets an interactive, play-based learning platform for children and families. Founded in February 2020 by Sung Hoon Jo, the company aims to merge education with entertainment through a physical game console that interacts with a tablet-based application. The core product is a smart tabletop game platform, the "Play Pot," which uses RFID and NFC technology to detect physical, coin-like "Seeds" that children roll into it. These seeds, which represent letters and numbers and include Braille for visually impaired users, trigger educational games on a connected tablet or smartphone.

The company's business model revolves around the sale of the physical game console and various seed packages, targeting families with children aged 3 to 12. The platform is designed to be expandable, with ongoing software updates and new game titles to ensure long-term engagement. The games cover a range of subjects, including language, arithmetic, spelling, and logic, and are available in over 20 languages. Rollingseeds markets its products as a tool for family bonding, offering a sustainable alternative to disposable toys.

Since its establishment, Rollingseeds has secured several patents for its technology and has been recognized with design awards, including the iF International Design Award in 2021. The company is a venture-backed startup, with investors including Bigbang Angels, Hummingbird Ventures, and the Tech Incubator Program for Startup. It has actively participated in international trade shows like CES in Las Vegas and the International Toy Fair in Nuremberg to expand its market presence.

Keywords: EdTech, educational games, family entertainment, interactive learning, tactile learning, play-based education, smart toys, RFID technology, NFC games, children's education, homeschooling platform, language learning apps, STEM toys, early childhood education, educational technology, family bonding, interactive console, app-connected toys, sustainable toys, learning through play

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