
Rival
An enterprise-grade platform for hosting and managing online gaming tournaments, enabling brands to build and engage their communities.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
investor | €0.0 | round | |
$25.0m | Series B | ||
Total Funding | 000k |
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Rival is a technology company that has developed a platform focused on fan engagement and community building through competitive gaming. The company primarily serves businesses, brands, sports teams, and content creators, providing them with the tools to create, manage, and monetize their own online gaming communities and tournaments.
The market Rival operates in is the rapidly growing esports and gaming industry, specifically targeting the intersection of brands and their audiences. The business model is likely a B2B SaaS (Software as a Service) model, where clients pay a subscription fee to access the platform's features. These features include creating branded gaming hubs, organizing various tournament formats (like single and double elimination), and tools for engaging with their user base.
Revenue is generated through these subscription fees, and potentially through revenue-sharing agreements on tournament entry fees or other monetization features integrated into the platform. By offering a white-label solution, Rival enables organizations to build a direct relationship with their fans and customers in an authentic, interactive way within the gaming ecosystem.
Keywords: gaming platform, esports tournaments, fan engagement, community building, B2B SaaS, white-label, brand engagement, creator tools, online gaming, competitive gaming