Retry.School

Retry.School

Educational platform and practice simulator for artists and game designers in RPG format.

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DateInvestorsAmountRound
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RUB9.1m

Seed
Total Funding000k
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Retry.School is an educational technology company that operates an online training platform focused on 3D graphics and game development. Founded in 2022 by Igor Dyatlov, the Moscow-based firm targets individuals seeking to enter or advance within the CG industry. Dyatlov, who serves as the company's ideologue and chief editor, has prior experience working on prominent projects like "Love, Death & Robots," "World of Tanks," and "War Thunder," and has created several industry-specific courses. This background informs the company's practical, industry-focused approach to education.

The company's core offering is a gamified learning platform that frames skill acquisition in the context of a role-playing game (RPG). Students navigate a non-linear "skill tree" covering areas such as modeling, textures, rendering, and soft skills, allowing them to progress at their own pace and choose their specialization. The curriculum is structured with tasks of increasing difficulty, a concept borrowed from game design to maintain engagement. A key feature is the "raids" mechanic, where students collaborate on projects in simulated studio roles—such as asset modeler, team lead, or art director—to gain teamwork experience and build a portfolio. For instance, students previously created vehicle models for a commercial advertisement for a bank, providing them with real-world project experience.

Retry.School generates revenue through its educational offerings, including paid mentorship sessions. In March 2024, the company secured $99.6K in a Seed funding round led by Brainbox, which supports its ongoing development and market expansion. The platform distinguishes itself by eschewing promises of rapid financial success, instead focusing on providing a supportive environment for intensive practice to help students build the skills necessary for a career in the industry. Keywords: EdTech, game development education, 3D graphics training, online learning platform, gamified learning, skill tree, project-based learning, CG industry, 3D modeling, texture art, rendering, portfolio development, collaborative projects, Igor Dyatlov, Brainbox, Seed funding, digital art school, game design courses, online mentorship, practical skills

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