
Rec Room
The best place to build and play games together.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor investor investor investor | €0.0 | round |
investor investor investor investor investor investor | €0.0 | round | |
investor investor investor investor investor investor | €0.0 | round | |
investor investor investor investor investor | €0.0 Valuation: €0.0 | round | |
investor investor investor investor investor investor investor investor investor investor | €0.0 Valuation: €0.0 | round | |
* | $145m Valuation: $3.5b | Late VC | |
Total Funding | 000k |
USD | 2021 |
---|---|
Revenues | 0000 |
EBITDA | 0000 |
Profit | 0000 |
EV | 0000 |
EV / revenue | 00.0x |
EV / EBITDA | 00.0x |
R&D budget | 0000 |
Source: Dealroom estimates
Related Content
Rec Room operates as a social gaming platform where users can create, share, and play games. The platform serves a diverse user base, including casual gamers, content creators, and social enthusiasts. Rec Room operates in the interactive entertainment market, leveraging user-generated content to drive engagement and growth. The business model is primarily freemium, offering free access to the platform while monetizing through in-app purchases, such as avatar customization items and premium content. Revenue is generated from the sale of virtual goods and a subscription service that provides additional features and benefits. The company fosters a community-driven environment, encouraging long-term user engagement and content creation. Rec Room also emphasizes safety and inclusivity, with features like the kidSAFE Seal Program certification for its Junior Mode.
Keywords: social gaming, user-generated content, freemium model, virtual goods, avatar customization, interactive entertainment, community-driven, inclusivity, kidSAFE certification, long-term engagement.