Reaxion Corporation

Reaxion Corporation

Reaxion Corporation develops and publishes community platform tools and multiplayer mobile games.

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DateInvestorsAmountRound
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round

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Total Funding000k
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Reaxion Corporation operated as a mobile game publisher and developer, established in 2001 and based in Seattle, Washington. The company focused on creating and distributing entertainment solutions for mobile platforms, specifically targeting both the BREW and Java ME environments.

The firm's business model involved developing its own titles, publishing games for other developers, and providing mobile technology solutions. Its product portfolio included a range of mobile games across various genres, featuring licensed titles such as "Men in Black" and "Kojak," as well as other games like "Shop 'Til You Drop." Beyond game development, Reaxion produced other mobile applications, including a mobile Content Management System, and managed a gaming community platform known as Gamarama, which facilitated multiplayer competition among users. The company cultivated distribution relationships with major North American wireless carriers, including Sprint, Verizon, and Cingular, and also worked with carriers in Europe and Asia.

Significant milestones in the company's history include the release of the first commercially available XML parser for the BREW platform in 2002, followed by the first commercial MMS client on BREW in 2003. In 2004, Reaxion expanded its capabilities by acquiring 3SYM, a developer specializing in Java ME. A key financial event occurred in September 2005, when the company secured $2 million in a Series A funding round from i-Hatch Ventures. In 2008, Reaxion merged with Mobliss, another mobile entertainment company, leading to a rebranding under the new name Press OK Entertainment. The company ultimately ceased operations in June 2010.

Keywords: mobile game publisher, mobile game developer, BREW games, Java ME games, mobile entertainment solutions, Seattle technology, Press OK Entertainment, Mobliss merger, Gamarama, mobile content management, vintage mobile games, wireless carrier games, 3SYM acquisition, i-Hatch Ventures, mobile application development, digital entertainment, mobile gaming community, legacy mobile tech

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