
Radiant Games
closedRadiant Games creates the best playful coding experiences possible.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
ISK12.5m | Grant | ||
Total Funding | 000k |
EUR | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 148 % | (25 %) | (14 %) | 8 % | (30 %) | (32 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 138 % | 77 % | 84 % | 85 % | 90 % | 86 % | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 102 % | 51 % | 55 % | 61 % | 68 % | 63 % | 69 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 1487 % | 100 % | 107 % | 94 % | 87 % | - | - |
Source: Company filings or news article
Related Content
Radiant Games specializes in creating engaging and educational coding games designed to empower children. The company operates in the educational technology market, focusing on providing playful learning experiences that foster children's interest in coding and algorithmic thinking. Radiant Games serves a diverse clientele, including parents, schools, and educational institutions, ensuring a trusted bond through quality and integrity. The company's flagship product, Box Island, is a mobile game that teaches kids the basics of coding through an adventurous and interactive gameplay experience. Radiant Games generates revenue through direct sales of their games and partnerships with educational organizations. The business model emphasizes active participation and innovative learning methods to help children reach their full potential.
Keywords: coding games, educational technology, playful learning, algorithmic thinking, mobile game, Box Island, children empowerment, interactive gameplay, educational institutions, innovative learning.