
Quizizz
Quizizz is an education-based platform that offers engaging gamified quizzes and interactive lessons to any learner.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
$31.5m | Series B | ||
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2023 |
---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 |
% growth | - | 60 % | 71 % | - |
EBITDA | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
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Quizizz is an interactive learning platform that allows educators and corporate trainers to create and conduct gamified quizzes and presentations. The platform is designed to make learning more engaging and fun for students and employees alike. Users can choose from millions of pre-made quizzes or create their own from scratch, adding different question types, multimedia elements, and customizing the game settings.
Quizizz can be used in a variety of settings, including classrooms, remote learning environments, and corporate training sessions. The platform provides real-time data and reports on student performance, allowing educators to identify areas where students may be struggling and tailor their instruction accordingly. For corporate training, it offers a way to make mandatory training more engaging and to assess employee knowledge.
The company operates on a freemium model, with a basic version available for free and paid plans that offer more advanced features, such as the ability to create and host private quizzes, access to more detailed analytics, and integrations with other learning management systems. The company has received significant venture capital funding, indicating a strong growth trajectory and a focus on expanding its user base and feature set.
Keywords: e-learning, gamification, education technology, corporate training, interactive learning, assessment, quizzes, presentations, freemium, venture capital