
Pvp
The first true gamer social community and the ultimate gaming hub.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
N/A | €0.0 | round | |
N/A | N/A | - | |
Total Funding | 000k |
EUR | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
PvP positions itself as a central social hub for the fragmented global gaming community, aiming to connect players, creators, developers, and advertisers across all gaming platforms. The company was founded in January 2019 by Phil Stover and Chris Gray. Stover, the current CEO, brought experience from a corporate management career in banking and insurance, as well as co-founding Blue Skies Ventures, an early-stage startup investment and advisory firm.
The platform's core offering is a social community designed to be a non-toxic environment where gamers can connect. Key features include a 'Squad Finder' for team building, direct messaging, and voice chat capabilities. The service supports over 100 gaming titles, allowing users to showcase their gameplay highlights and statistics. An 'Online Now' feature facilitates real-time connection among players ready to engage in gameplay.
PvP's business model incorporates both B2B and B2C elements. While initial monetization strategies were not clearly defined, the company has since moved towards integrating Web3 technologies. This includes the development of the PvP Token and a gaming NFT marketplace, signaling a strategic pivot to a creator and digital economy model. The company aims to provide income opportunities for gamers and creators through a token-based system. The platform has engaged in several crowdfunding rounds to finance its growth, including campaigns on Wefunder and StartEngine. By early 2023, the company reported having over 150,000 users and has formed partnerships with entities like Twitch, Alienware, and Fullscreen Media.
Keywords: gamer social community, gaming hub, player vs player, cross-platform gaming, Squad Finder, Web3 gaming, NFT marketplace, creator economy, gaming community, Phil Stover, Chris Gray, esports platform, game statistics, online gaming, multiplayer, gaming social network, digital collectibles, tokenization, video game community, gamer connection