
Promineo studios
We combine pure inspiration with audience-driven design, wrapping it all in high quality art and animation to create the games people want to play.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
N/A | €0.0 | round | |
€80.0k | Grant | ||
Total Funding | 000k |
EUR | 2023 | 2024 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 10 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
% profit margin | 50 % | 3 % |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Company filings or news article
Related Content
Promineo Studios is a game development company headquartered in the Canary Islands, Spain, established in 2011. The firm was co-founded by CEO Juan González and CCO Rogelio Sinán Arosemena, who brought together their respective backgrounds in programming and art to create the studio. González began his journey in game development at the age of seven, eventually transitioning from a role as a project manager at a telecommunications company to pursue his passion. Arosemena, with a foundation in fine arts and graphic design, had a history of developing his own indie games before joining forces with González.
The company operates in the multi-platform gaming market, developing titles for various platforms including PC and consoles. Promineo Studios' business model centers on the creation and sale of their own intellectual properties, as well as providing work-for-hire development services for other publishers and developers. This dual approach allows them to generate revenue from their own game sales while also securing income from client projects. Their client base for development services includes other entities within the gaming industry looking to outsource art, animation, or full game development.
A notable project from the studio is the game 'Ageless', an action-puzzle platformer published by Team17. In 'Ageless', players take on the role of Kiara, who possesses a magical bow that can manipulate the age of flora and fauna. This core mechanic is central to solving puzzles and navigating the game's world, requiring players to age or de-age plants and animals to overcome obstacles. The game's narrative follows Kiara's journey of self-discovery as she confronts her inner demons. Another title in their portfolio is 'VR Funfair', showcasing their capability in developing for virtual reality platforms.
Keywords: game development, puzzle platformer, intellectual property, work-for-hire, multi-platform gaming, indie games, character animation, game art, action-puzzler, virtual reality