
POP MART
Designs, produces, distributes, and commercializes art toys.
Date | Investors | Amount | Round |
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- | investor | €0.0 | round |
investor investor | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor investor | €0.0 | round | |
investor investor investor | €0.0 Valuation: €0.0 6.9x EV/Revenue 18.1x EV/EBITDA | round | |
N/A | $676m | IPO | |
Total Funding | 000k |












CNY | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 |
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Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 79 % | 3 % | 36 % | 107 % | 133 % | 25 % | 22 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 36 % | 27 % | 34 % | 38 % | 42 % | 47 % | 47 % |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 19 % | 10 % | 17 % | 24 % | 30 % | 29 % | 30 % |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Equity research estimates
Pop Mart is a Chinese toy company that has gained significant popularity for its collectible "designer" toys, which are often sold in a "blind box" format. This approach creates an element of surprise and excitement for consumers, as they do not know which specific toy they have purchased until they open the box. The company's business model is heavily reliant on the development and acquisition of intellectual property (IP). Pop Mart collaborates with various artists and designers to create unique and exclusive toy series, which helps to foster a strong sense of community and brand loyalty among its customer base.
The company operates through a multi-channel retail strategy, which includes a network of physical stores, "roboshops" (automated retail machines), and a strong online presence. This allows Pop Mart to reach a wide range of consumers and cater to different purchasing preferences. The company's primary revenue stream is the sale of its toy products. The collectible nature of the toys, combined with the limited availability of certain series, drives repeat purchases and creates a secondary market for rare and sought-after items.
Pop Mart has been actively expanding its presence in international markets, with a focus on Asia, Europe, and North America. The company's success can be attributed to its ability to capitalize on the growing demand for collectibles and its effective use of social media and other marketing channels to engage with its target audience, which primarily consists of young adults and teenagers.
Keywords: collectible toys, designer toys, blind box, intellectual property, character-based, pop culture, retail, e-commerce, art toys, collectibles