
Phys
Augmented reality games that lock devices after screen time limits, promoting physical activity and rewarding children with movement points.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
$300k | - | ||
Total Funding | 000k |
Phys.live is a startup that specializes in creating augmented reality (AR) games designed to promote physical activity among children. The company's core product is an app that locks a child's device once a predetermined screen time limit is reached, encouraging them to engage in physical activities through thrilling AR games. These games are designed to be engaging and can be played anywhere, anytime, without the need for additional hardware. Children earn movement points by participating in these activities, which can be redeemed for rewards such as toys.
Phys.live primarily serves parents who are concerned about their children's screen time and physical activity levels. The company operates in the health and wellness market, focusing on the intersection of technology and physical fitness for children. The business model includes direct sales of the app to consumers and exploring affiliate marketing agreements with educational institutions and healthcare providers, such as Namoothajiya Schools, One Learning, and Happiness Dental Clinics.
Revenue is generated through app subscriptions and affiliate marketing partnerships. The company releases new games every month, ensuring that the content remains fresh and engaging for its young audience.
Keywords: augmented reality, screen time, physical activity, children, rewards, movement points, health, wellness, affiliate marketing, educational institutions.