
Mechanic Miner
closed2d construction/survival game with mechanical steam-powered machines.
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Source: Company filings or news article
Mechanic Miner is a 2D physics-based sandbox game developed and published by the Danish development team, Hello John. The game first appeared in development logs in late 2015, with founders Finn Nielsen, Tore Poulsen (art), and Janus Kjempff (programming) sharing their progress. Nielsen conceived the idea from a desire to create a game centered on steam-age technology, which evolved into an in-game construction interface that operates live within the physics engine, forgoing a separate 'edit mode'.
Launched on Steam as an Early Access title on May 22, 2019, the game is a single-player experience that combines construction, survival, and crafting elements. The business model is a one-time purchase of the game, priced at $7.99, with an optional soundtrack available for an additional cost. The target audience is players who enjoy sandbox, building, and survival games with a steampunk aesthetic and retro pixel art style.
The core of Mechanic Miner is its physics-based sandbox where players construct steam-powered machines to survive on a hostile planet. Players gather resources like wood and copper to build and upgrade mechanical devices. The game features over 70 different parts and building blocks, allowing for the creation of a wide array of contraptions, from simple vehicles to complex airships and mechanical spiders, all governed by a realistic physics engine. Gameplay is divided into three modes: Story, Survival, and Creative. The Story mode guides players through quests, while Survival mode challenges them to gather, research, and build to withstand environmental hazards and enemies. Creative Mode offers unlimited resources, allowing players to build without constraints and save their designs as blueprints for use in the other modes or to share on the Steam Workshop.
Keywords: 2D sandbox game, construction game, survival game, physics-based, steampunk, pixel graphics, indie game, resource gathering, vehicle building, crafting, single-player, side-scrolling, machine building, sandbox survival, creative mode, early access game, Hello John, Finn Nielsen, Tore Poulsen, Janus Kjempff