Magnetic

Magnetic

Is building the next generation of casual puzzle games.

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DateInvestorsAmountRound

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Total Funding000k
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Magnetic Games AB is a dynamic startup focused on creating and publishing video games, with a particular emphasis on casual puzzle games. The company operates in the highly competitive video game industry, targeting a broad audience that enjoys engaging, easy-to-play games. The term "casual puzzle games" refers to games that are simple to understand and play, making them accessible to a wide range of players, from children to adults.

Magnetic Games AB aims to attract players through the engaging nature of their games, much like a magnet attracts metal. This magnetic appeal is central to their business strategy, ensuring that their games are not only fun but also have a compelling pull that keeps players coming back for more.

The company is innovating by adding a social dimension to their games. This means that players can interact with friends or other players within the game, enhancing the overall gaming experience. This social aspect is becoming increasingly important in the gaming industry, as it helps to build a community around the game, leading to higher player retention and engagement.

Magnetic Games AB primarily serves casual gamers who are looking for quick, enjoyable gaming experiences that can be played in short bursts. These are typically individuals who play games on their mobile devices during their free time.

The business model of Magnetic Games AB revolves around the freemium model. This means that the games are free to download and play, but they offer in-game purchases and advertisements as sources of revenue. Players can buy virtual goods or upgrades to enhance their gaming experience, and the company also earns money from ads displayed within the games.

In summary, Magnetic Games AB is carving out a niche in the casual puzzle game market by creating engaging, socially interactive games. Their revenue comes from in-game purchases and advertisements, making their games accessible to a wide audience while still generating income.

Keywords: video games, casual puzzle games, social gaming, mobile gaming, player engagement, freemium model, in-game purchases, advertisements, game publishing, player retention.

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