LOUD

LOUD

LOUD.gg - Follow the Noise.

Financials

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Revenues, earnings & profits over time
USD20202021
Revenues00000000
% growth-79 %
EBITDA00000000
Profit00000000
EV00000000
EV / revenue00.0x00.0x
EV / EBITDA00.0x00.0x
R&D budget00000000

Source: Dealroom estimates

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More about LOUD
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LOUD, officially established in 2019 by streamer Bruno "PlayHard" Bittencourt, along with entrepreneurs Jean Ortega and Matthew Ho, has rapidly ascended to become a significant force in the esports and entertainment landscape. Bittencourt's journey as a content creator, which began long before LOUD's inception, provided him with a foundational understanding of community engagement and digital media, directly influencing the organization's strategy. He envisioned a brand that was more than just an esports team; he aimed to build a comprehensive entertainment and lifestyle brand that resonated deeply with its audience.

The organization operates primarily within the competitive gaming and digital content creation markets, fielding professional teams in high-profile games such as Valorant, League of Legends, and formerly Free Fire. LOUD's Valorant team, in particular, has achieved international acclaim, securing a world championship title in 2022, a milestone that significantly elevated the organization's global presence. This success in competitive gaming serves as a core pillar of the business, generating revenue through tournament winnings, sponsorships, and league participation.

Beyond competitive gaming, LOUD functions as a multifaceted media company. It boasts a large roster of influential content creators and streamers who produce a steady stream of lifestyle and gaming content for platforms like YouTube and Twitch. This dual focus on esports and content creation allows the company to capture a broad audience, from hardcore esports fans to casual gaming enthusiasts. The business model diversifies revenue streams across brand partnerships, advertising, merchandise sales, and digital content monetization. LOUD's extensive digital footprint, which includes being the first esports organization to reach one billion views on YouTube, underscores its capacity to create engaging content and cultivate one of the largest and most active fan communities in the sector.

Keywords: esports organization, digital entertainment, content creation, professional gaming, Valorant, lifestyle brand, community engagement, gaming influencers, media company, merchandise

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Investments by LOUD

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