
LogicLike
A step-by-step brain training course for everyone in e-learning, cognitive training, brain games, etc.
Date | Investors | Amount | Round |
---|---|---|---|
* | N/A | - | |
Total Funding | 000k |
USD | 2021 | 2022 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 5 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
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LogicLike is an edutainment platform focused on developing logic, critical thinking, and problem-solving skills, primarily targeting children aged four and up. The company was founded in 2013 by Yuri Bitno and is headquartered in Minsk, Belarus. Matvey Olevinsky is the CEO and a co-founder of the company.
The business operates on a subscription-based model, offering both monthly and yearly plans with a free trial period to attract new users. It generates revenue through these subscriptions, which provide access to its full suite of educational content across multiple devices, including a web application and dedicated apps for iOS and Android. In August 2022, LogicLike secured an undisclosed amount of seed funding from MTS Venture Fund to support its growth.
The platform's core offering consists of over 4,500 interactive tasks, puzzles, and brain-teasers designed by educational professionals and psychologists. The content is gamified, incorporating features like hero cards, world rankings, progress trackers, and certificates to motivate and engage young learners. The activities cover a wide range of topics, including logic puzzles, math problems, 3D thinking exercises, and pattern recognition, as well as subjects like chess, cybersecurity, and the natural world. The platform is designed to be a compromise between screen-time for games and educational activities, offering quick, engaging tasks that can be completed in short intervals. For pre-reading children, many puzzles are voice-narrated.
LogicLike serves a global audience of families, with over two million users. The platform is positioned as a tool for parents who want to provide their children with a productive and beneficial way to use screen time. It allows parents to track their child's progress, viewing which puzzles were solved and where they struggled. The content is tailored to different age groups, ensuring that the material is appropriate and challenging for each user. By integrating game-like elements with structured educational content, the company aims to make learning enjoyable and effective, helping children build a foundation for academic success.
Keywords: edutainment, logic games, brain training, kids learning app, problem-solving skills, educational games, critical thinking, child development, gamified learning, online puzzles, math riddles, family learning, cognitive skills, edtech platform, mobile learning, subscription education, mind games, parent resources, K-12 education, digital learning