Live Tech Games

Live Tech Games

Creating nationwide entertainment through live mobile gaming experiences.

HQ location
London, United Kingdom
Launch date
Employees
Enterprise value
$13—20m
Company register number
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DateInvestorsAmountRound
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round
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investor

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£2.5m

Early VC
Total Funding000k

Financials

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Revenues, earnings & profits over time
USD20222023
Revenues00000000
% growth-9 %
EBITDA00000000
Profit00000000
EV00000000
EV / revenue00.0x00.0x
EV / EBITDA00.0x00.0x
R&D budget00000000

Source: Dealroom estimates

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More about Live Tech Games
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Live Tech Games, founded in London in 2019 by Samuel Worsley and Nathan Moore, is a mobile entertainment company developing live tournament-style games. The co-founders met while on a graduate scheme at Microsoft, where they gained experience in managing tech development teams, which they later applied to their own venture. Nathan Moore, a BSc Management alumnus from Warwick Business School, had a passion for building brands and businesses in the technology space, leading him to co-found the company after a placement year at Microsoft.

The company operates on a B2B and B2C model, creating casual, appointment-to-play mobile games. Its technology platform is designed to handle massive concurrent user participation in live events, a technical challenge addressed by using a scalable infrastructure. Revenue is generated by providing these live gaming experiences directly to consumers and by licensing its technology to other media companies, such as TV broadcasters and influencers, who wish to engage their audiences. Initially, the business plan focused on partnerships with venues like bars and restaurants, but the COVID-19 pandemic prompted a pivot towards a broader digital audience.

Live Tech Games has secured significant funding, including a notable investment from ITV's Studio 55 Ventures as part of a strategy to reach the 16-34 year old demographic. This partnership has led to collaborations on games designed to complement ITV's programming, such as 'WordSurge' for the show 'This Morning' and 'KnockOut' for the World Cup coverage. These games, like their debut title 'Roshambo Live', transform familiar concepts into live, competitive tournaments where players can win prizes. For example, 'WordSurge' achieved the number one spot in the free games and trivia app store charts, accumulating over 1.6 million minutes of gameplay.

Keywords: mobile gaming, live tournaments, customer engagement, interactive entertainment, B2B licensing, casual games, media partnership, appointment-to-play, massive concurrency, digital entertainment

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