Latent Technology

Latent Technology

AI-powered real-time animation for virtual worlds.

HQ location
London, United Kingdom
Launch date
Employees
Enterprise value
$32—48m
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round
investor investor investor

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round
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$8.0m

Seed
Total Funding000k
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Latent Technology specializes in developing advanced animation technology for the gaming and virtual world sectors, leveraging artificial intelligence to create more dynamic and realistic character animations. Founded in 2021 by Jorge del Val and Jose Luis Villalba, the company aims to address the complexities and costs associated with traditional animation methods. Their core product, a real-time animation system, enables characters to react intelligently and naturally to their in-game environments and player interactions without relying on pre-recorded animation clips.

The founders, Jorge del Val and Jose Luis Villalba, bring a combined experience of over two decades in the fields of AI, animation, and graphics. Del Val, with a Ph.D. in AI for robotics, and Villalba, a seasoned graphics engineer, previously worked together at top technology and gaming companies including Amazon, Meta, and Electronic Arts. Their expertise in AI, robotics, and character animation directly informs the company's technological approach. This technology is designed to integrate with major game engines like Unreal Engine and Unity, serving game developers and creators by providing tools that streamline the animation workflow, reduce production time, and enhance the player experience with more immersive and believable virtual worlds.

The company's business model likely revolves around licensing its software development kit (SDK) to game studios and individual creators. This B2B approach targets a market seeking to push the boundaries of realism and interactivity in video games. By focusing on AI-driven, physics-based animation, Latent Technology offers a distinct solution that differs from conventional state machines or motion-matching techniques, positioning itself as a key enabler for the next generation of interactive entertainment.

Keywords: AI animation, game development, real-time animation, procedural animation, character animation, virtual worlds, Unreal Engine, Unity, physics-based animation, game tech

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