
Klub44 g
Mobile app aggregating local activities for young people.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
N/A | Spinout | ||
Total Funding | 000k |
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Klub44 gGmbH is a non-profit organization that operates meinklub.app, a mobile application designed to centralize and simplify access to youth activities. The platform aggregates local and free recreational, cultural, and educational opportunities for young people, allowing them to find and sign up for activities such as sports, coding, and arts in their vicinity. For institutions like youth clubs and associations, the app provides a tool to increase their reach within their target demographic and a dashboard for managing and promoting their events with just a few clicks.
The company was co-founded in August 2024 by Sebastian Gluschak and Silvia Naumann. Gluschak, who serves as a managing partner, and Naumann, who brings experience in youth development from a regulatory and administrative perspective, created Klub44 to address a lack of equal opportunities in non-formal and cultural education. Their mission is to provide easy access to a wide range of activities to foster self-discovery and social participation, with a particular focus on young people from underserved backgrounds. The business operates as a non-profit limited liability company (gGmbH) based in Berlin, Germany.
The app serves as a digital bridge between schools and extracurricular providers. Currently, the service is primarily active in the Berlin districts of Neukölln and Mitte/Moabit. The company plans to expand its services throughout Berlin, aiming to include all public youth work facilities and other non-profit youth organizations. A key feature is a check-in function that helps organizations track attendance and allows users to collect points and badges.
Keywords: youth activities, mobile application, non-formal education, community engagement, local events, social participation, youth services, extracurricular activities, Berlin, non-profit, cultural education, recreational opportunities, youth clubs, school cooperation, digital platform