Joon

Joon

Leveraging gamification to motivate kids with ADHD in real-life.

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DateInvestorsAmountRound
-investor investor investor investor investor

€0.0

round
N/A

€0.0

round
investor investor

€0.0

round

N/A

Seed
Total Funding000k

Financials

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Revenues, earnings & profits over time
USD20222023
Revenues00000000
% growth-11 %
EBITDA00000000
Profit00000000
EV00000000
EV / revenue00.0x00.0x
EV / EBITDA00.0x00.0x
R&D budget00000000

Source: Dealroom estimates

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More about Joon
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Joon is an innovative startup operating in the digital space, specifically focusing on child development and behavioral management. The company's primary product is a mobile application that serves as a task management tool for children. The app is designed to help children build and maintain daily routines, with a particular focus on those struggling with ADHD.

Joon's business model is centered around providing a platform where parents can assign tasks, monitor progress, and encourage the development of important life skills in their children. The tasks, referred to as 'Quests', can either be chosen from a pre-existing list or custom created by the parents. The app sends timely reminders to the children, helping them stay on track with their routines.

The company operates in the growing market of digital tools for child development and behavioral management. Its primary clients are families looking for effective ways to manage their children's routines and habits. Joon's revenue model is not explicitly stated, but it likely involves a subscription-based model for access to its app and its features.

The startup has received positive feedback from its users, with many praising the app's effectiveness in helping children stay focused, develop independence, and even learn to care for others. The app's gamified approach to task management appears to be a key factor in its success, with children being motivated to complete tasks to continue playing the game.

Keywords: Child Development, Behavioral Management, Task Management, ADHD Support, Digital Tools, Mobile Application, Routine Building, Life Skills, Gamification, Parenting Support.

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