
IGA Worldwide
closedAdvertisers and video game publishers with technology to include marketing messages within console and pc games.
Date | Investors | Amount | Round |
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investor investor investor | €0.0 | round | |
investor investor investor investor | €0.0 | round | |
investor investor investor investor investor investor investor | €0.0 | round | |
investor investor investor investor investor investor | €0.0 | round | |
$4.4m | Early VC | ||
Total Funding | 000k |
IGA Worldwide, founded in 2005, established itself as a technology provider in the in-game advertising sector. The company operated within the ad-tech and media services industries, catering to advertisers, and video game developers and publishers. Its business model centered on integrating advertising into video games, a market that has seen significant growth, with projections to reach over USD 19 billion by 2033.
The core of IGA Worldwide's offering was its proprietary ad-serving network, named Radial. This network enabled the delivery of dynamic in-game advertisements, allowing for campaigns to be updated after a game's release, as well as geo-targeting capabilities. Beyond dynamic ads, the company's services included static advertising and product placements, embedding branded content directly into the gameplay. These solutions were deployed across multiple gaming platforms, including major consoles like the Nintendo Wii and Xbox 360, as well as on PCs. The objective was to provide advertisers with mass-market reach and detailed accountability, while offering developers and publishers a revenue stream by targeting a diverse consumer base across various game genres.
Throughout its operation as an independent entity, IGA Worldwide secured significant venture capital funding, raising a total of $54.1 million. Its investor roster included firms such as DN Capital, Easton Capital Investment Group, GE Capital, and ITOCHU Technology Ventures. The company's trajectory as a venture-backed startup concluded on May 27, 2014, when it was acquired by RapidFire.
Keywords: in-game advertising, ad-tech, video game monetization, dynamic ads, product placement, Radial network, ad serving, digital advertising, gaming media, console advertising, PC gaming ads, brand integration, ad network, venture capital, media services, game publishers, game developers, ad campaigns, geo-targeting, RapidFire acquisition