
HQTrivia
Live trivia game played through an ios app.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
investor investor | €0.0 | round | |
* | $7.0m Valuation: $75.0m 25.9x EV/Revenue | Seed | |
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | - | (29 %) | - | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
HQ Trivia was a live trivia game show accessible through a mobile app, where players could compete for real cash prizes.
The company was founded by Rus Yusupov and Colin Kroll, who also created the short-form video-sharing service Vine. The game quickly gained popularity after its launch in 2017, attracting millions of users with its engaging format and the chance to win money.
HQ Trivia's business model relied on brand partnerships and sponsored games. Companies would pay to have their products or services featured in the trivia questions, creating a new form of interactive advertising.
The app's main feature was its live-hosted trivia games, which took place twice a day. Players had to answer a series of multiple-choice questions, and those who answered all of them correctly would split the prize pool. The game also included social features, allowing users to play with friends and see their rankings.
Despite its initial success, HQ Trivia faced several challenges, including management issues and the struggle to maintain a sustainable business model. The company eventually ceased operations in 2020.
Keywords: live trivia, mobile gaming, cash prizes, interactive advertising, brand partnerships, viral app, Rus Yusupov, Colin Kroll, Vine creators, game show.