Hardscore Games GmbH

Hardscore Games GmbH

Mobile Games For Gamers.

HQ location
Berlin, Germany
Launch date
Employees
Enterprise value
$660—990k
Company register number
HRB 149080 B (Charlottenburg (Berlin))
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DateInvestorsAmountRound
N/A

€0.0

round

N/A

Seed
Total Funding000k
IBB Ventures
IBB Ventures(exited)

Financials

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Revenues, earnings & profits over time
EUR20142015
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EBITDA00000000
Profit00000000
EV00000000
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Source: Company filings or news article

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More about Hardscore Games GmbH
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Hardscore Games GmbH was a mobile game development studio based in Berlin, Germany, that operated from 2012 until it ceased operations in mid-2017. The company was founded by Felix Buchwald, who was motivated to enter the mobile gaming market by a perceived lack of games with strategic depth for dedicated gamers. Prior to founding Hardscore Games, Buchwald worked at a Berlin-based games publisher, an experience that shaped his ambition to develop more sophisticated mobile titles.

The studio's primary focus was on creating free-to-play mobile games that emphasized deep strategic gameplay and competitive player-versus-player (PVP) battles, targeting a core gamer audience. Hardscore Games secured approximately $196,000 in funding over two rounds. The first was an Angel round in April 2013 for $194,000, followed by a Seed round in October 2014 from investors including Catagonia Capital, IBB Beteiligungsgesellschaft, and business angel Andreas Constantin Meyer.

The company's flagship title was "Star Admiral," a free-to-play collectible card game (CCG) with a science fiction theme, launched in 2014. "Star Admiral" combined mechanics from trading card games with 3D graphics and controls designed for mobile devices. Gameplay involved turn-based one-on-one battles where players aimed to reduce their opponent's hit points to zero using a fleet of over 100 collectible spaceships, strikes, and traps. A distinctive mechanic required players to sacrifice a card from their hand to gain the energy needed to play other units, adding a layer of tactical consideration to resource management. The game was designed to be skill-based rather than pay-to-win, allowing players to earn in-game currency and acquire all content without spending real money, though purchases could speed up progress. The business model relied on optional in-app purchases for the in-game currency, "dark matter."

Keywords: Hardscore Games, Star Admiral, Felix Buchwald, mobile game developer, collectible card game, CCG, PVP battles, strategic mobile games, Berlin game studio, free-to-play, IBB Beteiligungsgesellschaft, Catagonia Capital, space combat game, tactical card game, deadpooled, out of business, German games industry, mobile CCG, Star Admiral gameplay

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