Goons of Balatroon

Goons of Balatroon

2D-3D-hybrid metaverse featuring play-to-earn (P2E) card strategy gaming.

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Financials

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Revenues, earnings & profits over time
USD20222023
Revenues00000000
% growth-33 %
EBITDA00000000
Profit00000000
EV00000000
EV / revenue00.0x00.0x
EV / EBITDA00.0x00.0x
R&D budget00000000

Source: Dealroom estimates

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More about Goons of Balatroon
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Goons of Balatroon (GOB) is a digital gaming universe operating at the intersection of traditional gaming and Web3 technology, founded in July 2021. The company gained initial traction with a successful NFT collection sale, which generated $2.1 million and established a foundational community. In April 2022, GOB secured an additional $2.46 million in a seed and private funding round led by notable investors including Merit Circle and Jun Capital, with funds earmarked for the development of its trading card game metaverse.

The company's core product is "Goon Wars," a free-to-play, non-fungible token (NFT) based trading card game (TCG). The game is accessible on desktop web browsers and native mobile apps, designed to appeal to both traditional gamers and the crypto-native audience. Gameplay in Goon Wars is distinct from many TCGs as it forgoes a traditional mana system. Instead, players utilize an increasing number of "tiles" each turn to play cards, leading to a strategic ramp-up of action. Players construct 30-card decks composed of Creature, Spell, and Mystery cards to reduce their opponent's avatar health to zero. The game features various modes, including ranked matches and a "Risk Mode," where players can wager tokens on match outcomes.

The business model centers on a dual-token economy within a free-to-play framework that incorporates a proprietary "risk-to-earn" (R2E) mechanic. This model posits that for a reward to exist, some risk must be involved, creating a zero-sum game with both winners and losers to foster a sustainable economy. The ecosystem is powered by two primary tokens, $GOB and $CHUNKS. $GOB is the main utility and governance token, used for purchasing card packs, crafting new NFTs, and other in-game transactions, often at a discount. Revenue is generated through the sale of NFT assets, such as character avatars and card packs, and transaction fees within its marketplace. Players can own their in-game assets as NFTs, which can be traded on secondary markets, and can also lease their assets to other players to share rewards, lowering the barrier to entry.

Keywords: trading card game, risk-to-earn, NFT gaming, blockchain gaming, metaverse, digital collectibles, free-to-play, crypto economy, Web3 gaming, player-owned assets

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