Goodgame Studios

Goodgame Studios

Entertainment software studio that designs and develops online games.

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DateInvestorsAmountRound
-investor

€0.0

round
*

€270m

Valuation: €270m

2.8x EV/Revenue

10.3x EV/EBITDA

Acquisition
Total Funding000k

Financials

Estimates*

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Revenues, earnings & profits over time
EUR2015201620172018201920202021
Revenues0000000000000000000000000000
% growth(7 %)(30 %)(28 %)(5 %)2 %4 %(4 %)
EBITDA0000000000000000000000000000
% EBITDA margin24 %10 %27 %39 %44 %43 %44 %
Profit0000000000000000000000000000
% profit margin13 %(8 %)12 %20 %25 %22 %23 %
EV0000000000000000000000000000
EV / revenue00.0x00.0x00.0x00.0x00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x00.0x00.0x00.0x00.0x
R&D budget0000000000000000000000000000

Source: Company filings or news article

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More about Goodgame Studios
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Established in Hamburg in June 2009 by brothers Dr. Kai and Dr. Christian Wawrzinek, alongside Fabian Ritter, Goodgame Studios has carved out a significant presence in the global free-to-play games market. The founders, coming from legal and dental backgrounds respectively, ventured into the gaming industry by securing a half-million euro loan, a notable move during the 2009 financial crisis. This initial phase focused on acquiring flash game portals, which provided a strategic advantage for marketing their in-house developed games without significant expenditure.

The company operates on a free-to-play business model, generating revenue through in-game purchases of virtual goods. This model is applied across its portfolio of mobile and browser-based games, which primarily target the strategy and simulation genres. Goodgame Studios serves a worldwide audience, with its games available in over 26 languages and reaching more than 500 million registered users. Key to its operational strategy is a data-centric approach, using player behavior analytics and community feedback to continuously refine its products.

The studio's portfolio includes several successful titles. "Goodgame Empire," a medieval strategy game launched in 2011, became a cornerstone of its success, leading to mobile adaptations like "Empire: Four Kingdoms" in 2013. The "Empire" brand alone has generated over one billion euros in revenue as of December 2022. Other key products include the farming simulation game "Goodgame Big Farm" (2012) and its mobile version, "Big Farm: Mobile Harvest" (2017), which marked the company's most successful game launch. In December 2017, Goodgame Studios was acquired by the Swedish Stillfront Group for approximately $320 million, a move intended to create synergies in marketing, monetization, and technology.

Keywords: free-to-play, mobile gaming, browser games, strategy games, online gaming, game development, in-app purchases, live operations, community management, simulation games

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Investments by Goodgame Studios

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MobileBits
ACQUISITION by Goodgame Studios Jul 2015