
GJS Robot
High-tech enterprise specialized in R&D, producing and promoting consumer battle robots.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
$14.6m | Series B | ||
Total Funding | 000k |
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Shenzhen GJS Technology Co., Ltd., operating as GJS Robot, is a high-tech enterprise founded in Shenzhen, China, in August 2015 by CEO Zhao Junjian, Co-CEO Li Zhaohong, and Co-founder Cai Fen. The company focuses on the consumer robotics sector, specifically engineering battle and gaming robots designed to merge physical competition with interactive digital entertainment. GJS Robot aims to cultivate a new category of entertainment and sport, dubbed "Rsports," centered around competitive robot battles. The business generates revenue through direct sales of its robot products and by developing business modules for urban site operations and STEAM education programs that use graphical programming.
The company's first major milestone was the successful Indiegogo crowdfunding campaign for its debut product, the GANKER robot, in July 2016. This was followed by a Series A funding round led by Tencent in November 2017 and a Series B round in September 2018, which collectively raised significant capital for expansion. By 2020, the company had grown from just three employees at its inception to eighty, with a strong focus on research and development. GJS Robot's products are sold in numerous countries, including the United States, Canada, and Japan, with a significant portion of sales coming from international markets.
GJS Robot's product line includes several distinct models. The GANKER is a customizable, melee-focused fighting robot with a metal frame and sensors for a built-in electronic scoring system. The GEIO robot shifts the focus to first-person-shooter (FPS) style gameplay, featuring an onboard camera for a first-person view, visual recognition, and augmented reality capabilities. Users control GEIO via a smartphone app, engaging in battles with virtual bullets and leveraging scannable "totems" for in-game power-ups. In 2019, the company launched the GANKER EX, which introduced a patented "man-machine synchronization" technology. This system uses wearable motion capture sensors, allowing the user's movements to be translated directly to the robot's actions, creating a more immersive control experience. All robots are controlled through dedicated mobile applications and are designed for multiple uses, including competitive events, multiplayer games, and as educational tools for STEM fields.
Keywords: consumer robotics, battle robots, gaming robots, STEM education, FPV robot, augmented reality gaming, GANKER, GEIO, man-machine synchronization, robot combat, interactive entertainment, Shenzhen GJS Technology, Zhao Junjian, Li Zhaohong, electronic scoring system, mobile-controlled robots, mecha battle, robotics competition, customizable robots, educational robotics