
Gigantic Duck AB
Creating fun and exciting online games, that can be played anywhere.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
$1.2m | Seed | ||
Total Funding | 000k |
EUR | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | - | (52 %) | 62 % | 14 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | - | 22 % | (143 %) | (233 %) | (179 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
Gigantic Duck AB is a Swedish game development studio headquartered in Borås. The company was established in 2019 by childhood friends Alexander Martinovic and Jimmy Nyström, who serves as the CEO. Their shared passion for gaming, which began at age 11, evolved from a hobby into a professional venture. Initially developing their first game in their spare time, they founded the company after receiving positive feedback from a small, growing community during public tests. A significant milestone was achieved in September 2021 when the company secured SEK 10 million (approximately $1.16 million) in a seed funding round from investors Investment AB Chiffonjén and 2M Invest. This funding was aimed at accelerating product development and expanding the team, which grew from four to twelve employees.
The studio focuses on creating online, multiplayer, cross-platform games. Its business model is centered on free-to-play games, generating revenue through in-app purchases and advertisements. A key initiative is the Gigantic Duck Content Creator program, which enables content creators to earn a 10% commission on in-game purchases made using their unique creator code, fostering community engagement and marketing.
Gigantic Duck's flagship product is "Bombergrounds," a battle royale game that blends action with the classic bomber genre. The game's initial release, "Bombergrounds: Battle Royale," launched in early March 2020 and achieved viral success without a paid marketing campaign, amassing over 600,000 users in its first 20 days. It is available on PC, Mac, iOS, and Android, featuring what the company calls "Super-Crossplay" to allow seamless play across devices. The company has since released updated versions, including "Bombergrounds: Reborn" in 2022 and "Bombergrounds: Classic" in September 2024, in addition to working on other titles like "Dungeon Pals."
Keywords: video game developer, mobile games, PC games, cross-platform gaming, Bombergrounds, battle royale, online multiplayer, free-to-play, in-app purchases, game development studio, Jimmy Nyström, Alexander Martinovic, Borås Sweden, casual games, Super-Crossplay, content creator program, indie games, seed funding, Investment AB Chiffonjén