
Generation Esports
Creates opportunities for all esports athletes to give them a sense of community.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
investor investor | €0.0 | round | |
investor investor investor investor investor | €0.0 | round | |
investor | €0.0 | round | |
* | N/A | Acquisition | |
Total Funding | 000k |







USD | 2021 | 2022 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 145 % | - |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Generation Esports operates as a premier platform in the esports industry, specifically targeting educational institutions and students. The company facilitates competitive gaming leagues and tournaments, providing a structured environment for students to engage in esports. It also offers educational resources and tools to help schools integrate esports into their curriculum, promoting both academic and social development. The business model revolves around subscription fees from schools and sponsorship deals with gaming companies. Generation Esports generates revenue through these subscriptions, sponsorships, and partnerships with third-party game developers and communities. The market it operates in includes K-12 schools, colleges, and universities, primarily in North America but with potential for global expansion. The company aims to foster a sense of community and collaboration among students, mentors, and educators through its platform.
Keywords: esports, education, competitive gaming, tournaments, schools, students, leagues, curriculum integration, sponsorships, community.
Tech stack
Investments by Generation Esports
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