
Gearbox Software
Game developing studio that creates aaa sized video games.
Date | Investors | Amount | Round |
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- | investor investor | €0.0 | round |
N/A | €0.0 | round | |
investor | €0.0 Valuation: €0.0 | round | |
* | $460m Valuation: $460m | Acquisition | |
Total Funding | 000k |
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Established in February 1999, Gearbox Software is a video game development company that has become a significant name in the interactive entertainment industry. The company was founded by five veterans from Rebel Boat Rocker: Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery, and Rob Heironimus. Pitchford's journey in the games industry began at 3D Realms and includes a professional background as a magician in Hollywood, bringing a unique perspective to his leadership. The founding team's prior experience at studios like 3D Realms and Bethesda Softworks provided a solid foundation for their new venture.
Gearbox's initial projects involved creating expansion packs for Valve's acclaimed title, *Half-Life*, with their debut release being *Half-Life: Opposing Force*. This early work helped build their reputation and forge connections with major publishers. The company's business model focuses on developing and selling triple-A (AAA) video games for PC and console platforms, targeting a global audience of gamers. Revenue is primarily generated through the sale of these games and their downloadable content (DLC). A pivotal moment came in 2005 with the launch of their first original intellectual property, *Brothers in Arms*, a World War II-based shooter. However, it was the 2009 release of *Borderlands* that cemented their status in the market. This franchise, known for its distinctive art style and blend of first-person shooter and role-playing game elements, has sold millions of copies worldwide and is a cornerstone of their portfolio. The company also holds the rights to iconic franchises like *Duke Nukem* and *Homeworld*.
In 2015, the company expanded its operations by establishing Gearbox Publishing to help other developers bring their games to market. Further corporate structuring occurred in 2019 with the creation of The Gearbox Entertainment Company as a parent for its software and publishing divisions. The company's trajectory has included significant corporate transactions, notably its acquisition by Embracer Group in a deal valued up to $1.3 billion in 2021. Following a period of restructuring at Embracer, Gearbox was acquired by Take-Two Interactive in March 2024 for $460 million, placing it under the 2K label, which had already been publishing the *Borderlands* series. This acquisition includes the core development studios and major intellectual properties like *Borderlands*, *Duke Nukem*, and *Brothers in Arms*, with founder Randy Pitchford continuing to lead the company.
Keywords: video game development, first-person shooters, Borderlands, Brothers in Arms, intellectual property, game publishing, Duke Nukem, Homeworld, transmedia entertainment, Take-Two Interactive
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Investments by Gearbox Software
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