
Gamestream
Innovative cloud gaming solution, bringing next-generation games directly to your consumers.
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 557 % | 97 % | 47 % | 21 % | 23 % | 3 % | 3 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 4 % | (75 %) | - | - | - | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
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Gamestream positions itself as a key B2B provider in the cloud gaming sector, offering white-label solutions that enable other companies to launch their own video game streaming services. The company was established in 2015 by Ivan Lebeau, who currently serves as President and CEO, and Olivier Lebigot. Lebeau's extensive background in the video game industry, with roles at Kalisto, Canal+, and GameFly Streaming, shaped his vision for a global cloud gaming solution. The company's initial concept was partly inspired by the therapeutic potential of video games.
The firm's business model is centered on a B2B2C approach, primarily targeting telecommunications operators, the hospitality sector (such as hotels and cruise lines), and healthcare facilities. Gamestream provides an end-to-end service that includes the streaming technology, servers, a curated catalog of games, and operational support. This allows clients to offer a branded gaming service directly to their customers, generating new revenue streams and increasing average revenue per user (ARPU). Key partnerships have been established with major telecom operators like Bouygues Telecom in France, Telekom Slovenije, Telkom Indonesia, and Reliance Jio in India, as well as a framework agreement with the Accor hotel group. Revenue is generated through these partnerships, with clients offering the service to their end-users via subscription or on-demand models.
Gamestream's core product is a high-performance cloud gaming platform engineered for accessibility and efficiency. A significant technical feature is its low bandwidth requirement, needing as little as three megabits of bandwidth for a fluid experience on devices ranging from smartphones and tablets to PCs and smart TVs. The platform leverages advanced video compression algorithms to deliver high-quality streaming at various resolutions, including Full HD and 4K. Its game library is curated for a family-friendly and casual gamer audience, featuring over 300 titles from publishers like Disney Interactive, Outright Games, Microids, Codemasters, and Capcom. Gamestream has strategically focused on emerging markets in Asia, the Middle East, and Africa, where high console and game costs create strong demand for affordable, subscription-based cloud gaming.
Keywords: cloud gaming, B2B gaming solutions, white-label gaming, video game streaming, telecom gaming services, hospitality gaming, 5G gaming, game streaming platform, Ivan Lebeau, emerging markets gaming, B2B2C business model, family gaming, casual games, low bandwidth gaming, game catalog licensing, telecom partnerships, hotel entertainment solutions, digital entertainment, interactive media, streaming technology